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Skill Acquisition and Bio-mechanics

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Total cards: 24•Content version: v4•Public deck•Updated: 8/1/2026

Card preview (24)

#1
Front (Question)

The 11 critical fundamental motor skills (c,o,l,v,b,k,r,d,p,f,t)

Back (Answer)

catch, kick, run, vertical leap, overarm throw, ball balance, leap, dodge, punt, forehand, two-handed strike

#2
Front (Question)

What is SSS?

Back (Answer)

Sport Specific Skill that has derived from a Fundamental Motor skill

#3
Front (Question)

An example of a SSS

Back (Answer)

overarm throw-> badminton, tennis, javelin, basketball

#4
Front (Question)

Define Open skills and examples

Back (Answer)

a skill that is performed in a constantly changing environment and is controlled externally. Eg, wrestling, boxing, running 100m

#5
Front (Question)

Define closed skills and examples

Back (Answer)

a skill that is self-paced and is in a more predictable environment Eg, golf, discus, diving from a ledge

#6
Front (Question)

Define Fine Motor Skills

Back (Answer)

a skill that uses small muscle groups and utilises visual and touch cues, requires accuracy and precision eg. darts, table tennis

#7
Front (Question)

Define gross motor skill

Back (Answer)

skills that require longer, stronger muscles to create more force eg. high jump and swimming

#8
Front (Question)

Stages of learning

Back (Answer)

Cognitive, Associative, Autotonomous

#9
Front (Question)

Cognitive characteristics

Back (Answer)

learning the mechanics of the skill high skill error high concentration can’t use intrinsic feedback limited self correction, needs an external source skills need to be learned with fewer skills

#10
Front (Question)

Associative Skills

Back (Answer)

skills are becoming more defined learner can change and self correct using intrinsic sensory feedback practice can be performed in open environment can attend to some external cues

#11
Front (Question)

Autonomous stage

Back (Answer)

skills become automatic focus on learning tactics and strategies can self correct using intrinsic feedback focus on game style practice in open environment can respond to many external cues skilled tennis player

#12
Front (Question)

types of feedback

Back (Answer)

internal (intrinsic) and augmented (external)

#13
Front (Question)

Define internal feedback

Back (Answer)

relies on the athlete’s own sensory information ( visual, touch, auditory, proprioception)

#14
Front (Question)

Define augmented feedback

Back (Answer)

is given via external person such as a coach or teacher

#15
Front (Question)

Knowledge of performance

Back (Answer)

Qualitative -refers to verbal feedback about the process of performing a skill

#16
Front (Question)

Knowledge of results

Back (Answer)

Quantitative- refers to the information on the outcome of the performance (numerical, data, measurements)

#17
Front (Question)

What is blocked practice?

Back (Answer)

practicing the same skills repetitively

#18
Front (Question)

What is random practice?

Back (Answer)

practicing skills out of sequence

#19
Front (Question)

Define discrete motor skills

Back (Answer)

skills that have an observable start and finish eg. golf swing

#20
Front (Question)

Define serial motor skills

Back (Answer)

combination of continuous and discrete skills that are used in multi directional sports such as football or basketball

#21
Front (Question)

Define continuous motor skills

Back (Answer)

cyclical and repetitive movement that has an arbitrary start and finish eg. running, cycling or swimming

#22
Front (Question)

define mass

Back (Answer)

is the amount of matter found in an object

#23
Front (Question)

An object with greater mass has greater ________.

Back (Answer)

inertia

#24
Front (Question)

What is inertia?

Back (Answer)

Inertia refers to the resistance of an object required to change motion