Back to marketplace

2.1

No description yet. This curated deck is ready for daily study.

Total cards: 12•Content version: v4•Public deck•Updated: 8/1/2026

Card preview (12)

#1
Front (Question)

Abstraction

Back (Answer)

The process of separating ideas from reality, hiding unnecessary detail and showing the detail that’s important in context.

#2
Front (Question)

Adv and dis of abstraction

Back (Answer)

Simplifies things that may be very complex. Simplifies the problem (can process faster). Less memory requirements.

#3
Front (Question)

how is abstraction used

Back (Answer)

emove unnecessary elements [1]  Reduce computational resources required [1]  Focus on the main purpose of program//does not detract from main purpose of program [1] e.g. appearance of characters is replaced by object // a character is a stick man [1]  Places on the board are replaced with shapes and place name//e.g. a square that says ‘town’ rather than an actual town with buildings[1]  Scenery is removed // e.g. trees, rivers are not included [1]

#4
Front (Question)

how is abstraction used examples

Back (Answer)

the details of people/students have been removed and just replaced with symbols (their names) classorm dispalys like books have been removed diagram is not to scale

#5
Front (Question)

inputs

Back (Answer)

room size rooms shape

#6
Front (Question)

outputs

Back (Answer)

3D image of room error emsages

#7
Front (Question)

subprograms

Back (Answer)

small subprogram are easier to read making it more efficient, it avoids repeated code and they can be reused in other programs saving time, the subprogram can be tested individually before adding them to the main program

#8
Front (Question)

preconditions

Back (Answer)

#9
Front (Question)

Back (Answer)

Program is split into small components  Can identify components that are needed in more than one place  Write these are independent modules  They can be imported into other areas of the game  They can be imported into future games that are made  They can be edited and tested independently, then the changes auto-update throughout the program(s) Sub-procedure character Movement can be used throughout different levels – saves having to rewrite the code for moving the character  Can import sub-procedures e.g. graphics, to save writing these. More likely to be error free as tested Will save time (not having to rewrite/test code)  Can update one module and it will change all programs that use it – don’t have to change every place the code is written, avoids accidentally missing one  Can test independently  Can use code other people have written, to save time writing and testing

#10
Front (Question)

ways to input

Back (Answer)

Camera/eye tracker… …Move/blink to send signal Microphone… …Make sound to send signal Puff/suck switch… ..blow/suck to send signal. Microphone… …To allow the device to hear spoken requests. Buttons… …To turn the device off or on / To mute device/ to put device in privacy mode

#11
Front (Question)

ways to output

Back (Answer)

Speaker… …To play the device’s responses LEDs… …To indicate the device is on/listening Screen… …To show visual informatio

#12
Front (Question)

. using a top-down module design it helps me to identify what I need before I start coding as I am able to break the problem down into smaller parts allowing me to look at each part of the problem more specifically. This will allow me to use the computational thinking skill “thinking ahead” to determine the inputs and outputs; this also allows me to use the computational thinking skill “thinking logically” to look at the where decisions are required and what effects it will have on other parts of the solution. This will give my working solution some structure letting me work towards my solution systematically/ efficiently

Back (Answer)

I am using the top down module design because it allows me to make use of decomposition, breaking down the problem into smaller subproblems which makes it easier me to see what I need and how I will do each area. This will also allow me to use computational thinking such as thinking concurrently as I can figure out which parts can be done at the same time and what needs to be done first so that the next step can be done (e.g. the character moving and the walking sound effect can be done at the same time) . Intro screen the first thing that would load up.and consits of the game title, this is separate because it loads up all the vanicibles/graphics, sounds so that the first screen can be shown, this occurs before loading the game/ playing it. when the space key is pressed it will take them to the main menu. menu play game option would take you to the play game section, loading the main game from the first level. Scoreboard option this loads up the scoreboard allowing the user to see it before playing the game which my stakeholder wanted it they wanted to see what score they had to beat. Quit option Playing Initialize game At the start of every new game variables such as the life/bullet variable are reset to their starting values, the score variable is rest to zero, etc. Visuals (in pixel art style) Walking animation When the user picks the point they want to go to, two characters sprites will be played in loop to give the illusion that they’re walking to the point. Jumping animation If the user reaches the end destination in time, the character sprite will be displayed to be jumping until the pop up of ‘you got to school in time) shows up. Sound Clicking Gun shot When the user left mouse clicks within the screen a short gunshot sound will be played if the bullet if the user still has bullets left to “fire”. Vampire bat Flying sound A flapping sound is played whenever a target is spawned on to the screen and moving around. Scoreboard new high score name and validation This checks if the users final score is greater that then score boards lowest score, if yes then it checks whether a suitable name is given in. if a suitable name is given then it is used for the score board. New high score This places the users final score on the score board in the suitable place to correspond with the other final scores. Display score board This displays the score board for an amount of time then changes the game state for the score board state to the menu state. Pause button Pause To pause the game, the user would press the space key, stopping the game. Un-pause When the space key is pressed again the game will change from paused state to the playing state.