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Psych chapter 3: memory and learning

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Total cards: 24•Content version: v4•Public deck•Updated: 8/1/2026

Card preview (24)

#1
Front (Question)

habituation

Back (Answer)

• decrease in response to the same stimulus over time

#2
Front (Question)

subthreshold stimulus

Back (Answer)

• too weak to elicit a response

#3
Front (Question)

Dishabituation

Back (Answer)

• recovery of a response to a stimulus after habituation has occured

#4
Front (Question)

Associative learning

Back (Answer)

• creation of pairing, (association) either between two stimuli or between a behavior and a response

#5
Front (Question)

classical conditioning

Back (Answer)

• associative learning • takes advantage of biological, instinctual responses to create associations between two unrelated stimuli • ivan pavlov’s dog

#6
Front (Question)

Unconditioned stimulus

Back (Answer)

• any stimulus that brings about a reflexive response

#7
Front (Question)

unconditioned response

Back (Answer)

• innate or reflexive response

#8
Front (Question)

describe pavlov’s dog

Back (Answer)

• unconditioned stimulus: meat • would cause dogs to salivate • neutral stimulus: ringing the bell would ringbell before placing meat in the dogs mouth. at first not much reaction, over time dogs began to salivate at the ring of the bell

#9
Front (Question)

conditioned stimulus

Back (Answer)

• normally neutral stimulus, through association, causes a reflexive response called a conditioned response

#10
Front (Question)

acquisition

Back (Answer)

• process of using a reflexive, unconditioned stimulus to turn a neutral stimulus into a conditioned stimulus

#11
Front (Question)

extinction

Back (Answer)

loss of a conditioned response

#12
Front (Question)

generalization

Back (Answer)

broadening effect by which a stimulus similar enough to conditioned stimulus can also produce the conditioned response (little albert and the white mouse)

#13
Front (Question)

stimuli discrimination

Back (Answer)

• organism learns to distinguish between similar stimuli

#14
Front (Question)

operant conditioning

Back (Answer)

• consequences of voluntary behaviors change the frequency of those behaviors

#15
Front (Question)

behaviorism

Back (Answer)

• BF skinner • all behaviors are conditioned stimulus added behavior continues: positive reinforcement stimulus removed behavior continues: negative reinforcement stimulus added behavior stops: positive punishment stimulus removed behavior stops: negative punishment

#16
Front (Question)

positive reinforcement

Back (Answer)

• increases the frequency of a behavior by adding a positive consequence or incentive following the desired behavior (ex: being paid to work)

#17
Front (Question)

negative reinforcement

Back (Answer)

• increases the frequency of a behavior by removing something unpleasant (ex: taking an aspirin for a headache) • escape learning and avoidance learning

#18
Front (Question)

escape learning

Back (Answer)

• animal experiences the unpleasant stimulus and in response displays the desired behavior in order to trigger the removal of the stimulus

#19
Front (Question)

avoidance learning

Back (Answer)

• animal displays the desired behavior in anticipation of the unpleasant stimulus, so they can avoid the unpleasant stimulus

#20
Front (Question)

punishment

Back (Answer)

• • uses conditioning to reduce the occurence of a behavior

#21
Front (Question)

positive punishment

Back (Answer)

adds unpleasant consequence in response to a behavior to reduce the behavior ex: jail for stealing

#22
Front (Question)

negative punishment

Back (Answer)

• removing a stimulus in order to cause reduction of behavior ex: not ringing the bell, dogs wont salivate

#23
Front (Question)

reinforcement schedule

Back (Answer)

rate at which desired behaviors are acquired is affected by the resinforcement schedule being used to delicer the sitmuli

#24
Front (Question)

fixed ratio schedules

Back (Answer)

• reinforce a behavior after a specific number of performances of that behavior ( rewarding rat with food after it touches a button 3 times)