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3 - Images

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Total cards: 8•Content version: v4•Public deck•Updated: 8/1/2026

Card preview (8)

#1
Front (Question)

How is a black-and-white image stored in binary?

Back (Answer)

Image broken down into separate pixels Each pixel is either black or white / on or off Use 2 different values for black and white / 1 for black and 0 for white (or vice versa) Store in one bit / bits / byte of computer memory

#2
Front (Question)

What is a vector graphics program’s method of storing image data?

Back (Answer)

Drawing is made up of drawing objects, e.g. circle, rectangle, straight line Different objects have a defined set of properties Objects are stored as drawing commands / drawing list Some properties use mathematical equations / formulae

#3
Front (Question)

Name three properties stored for a circle object.

Back (Answer)

• Object type • Co-ordinates / location of the centre • Radius / diameter • Fill colour • Fill style • Line thickness • Line colour • Line style

#4
Front (Question)

What is meant by a pixel?

Back (Answer)

Picture element / smallest resolvable area/unit which can be drawn on screen / smallest addressable part/unit of a picture

#5
Front (Question)

How are pixels encoded to form a bitmapped image?

Back (Answer)

Pixels are stored as numbers/bit patterns which represent different colours

#6
Front (Question)

State two advantages of vector graphics compared with bitmap graphics.

Back (Answer)

• Individual objects can be manipulated independently • Fewer bytes are used to represent an image • The image can be scaled without loss of quality • No ‘hole’ is left if an object is deleted

#7
Front (Question)

What is meant by the resolution of a bitmapped graphic image?

Back (Answer)

The number of pixels / dots per cm / inch / unit of measurement

#8
Front (Question)

What is meant by the colour depth of a bitmapped graphic image?

Back (Answer)

The number of bits used to represent the colour / greyscale value