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Chapter 5

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Total cards: 14•Content version: v3•Public deck•Updated: 8/1/2026

Card preview (14)

#1
Front (Question)

accessor

Back (Answer)

A method that does not return values (of all other types). (156)

#2
Front (Question)

Application Programming Interface (API)

Back (Answer)

The set of interfaces in a package or an entire language. (156)

#3
Front (Question)

aspect ratio

Back (Answer)

The ratio of an image?s width to its height. (165)

#4
Front (Question)

default constructor

Back (Answer)

A constructor without parameters. (156)

#5
Front (Question)

edge detection

Back (Answer)

The process of removing the full colors of an image to uncover the outlines of the objects represented in the image. (162)

#6
Front (Question)

enhanced for loop

Back (Answer)

A loop that is used to visit each element in a data structure without needing to know their positions in the structure. (158)

#7
Front (Question)

mutators

Back (Answer)

A method used to change the value of an attribute of an object. (156)

#8
Front (Question)

object instantiation

Back (Answer)

The process of making a new object available to a program by using a constructor with the new operator. (155)

#9
Front (Question)

object recognition

Back (Answer)

The detection of objects in images. (162)

#10
Front (Question)

row-major traversal

Back (Answer)

In a loop - when the loop marches across a row in a grid - prints the coordinates at each column in the row and then moves on to the next row. (161)

#11
Front (Question)

sampling rate

Back (Answer)

The value representing the number of samples captured per second. (167)

#12
Front (Question)

screen coordinate system

Back (Answer)

The grid for the display of images; the origin is (0 / 0) in the upper-left corner and the grid extends to the lower-right corner (width -1, height -1). (150)

#13
Front (Question)

sound clip

Back (Answer)

The set of samples that represents an approximation of an original analog sound. (167)

#14
Front (Question)

splicing

Back (Answer)

The process of placing one sound clip after another to create a new sound. (172)